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 Asakura Grave - License/Request section

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PostSubject: Asakura Grave - License/Request section   August 26th 2016, 18:20

Due to the changes of everything I have gone through a large amount of my techniques to revamp them and set them to be more suited for the site and allow a better set limit for my character and better example for future members.

+ Jikuu Technique - Asakura Rinbo - Morning Storehouse Limbo
< Creating a portal to another "dimension" One is able to step through and travel with ease to a new location. With using the thought of leaving the location they have visited is possible. Training within this dimension is also possible but comes with a huge risk. As time is warped in this dimension one's body tires faster but not without gains. One must speak the verbal command to enter and leave.
Chakra | Stamina Cost: 600 | 210
Hand Seal[s]: 1 + Touching of Surface + Verbal Command, "Open"
Rank: S
Effect: Sub -Space (Infinite Space/Storage) | Travel to known location w/ thought | Gives "Instant Escape"

+ Technique Formula Sealing + (Fuinjutsu)
+ Using the formulas of creating techniques, one can use the abilities and knowledge of seals to place techniques into items, weapons or even equipment to be used in battle. However they will take some form of triggering based upon actions. They can also drain chakra from the user in order to cast the technique.
Chakra | Stamina Cost:
Type:
Hand Seal & Rank:
Effect: Able to seal Jutsus w/n [Items, Weapons or Equipment]
Restrictions: Can only done on Custom - Made weapons.

1. Time Deity Domain - Toki Kamui Kokudo
- Creating a dome around a certain area one is able to disrupt time within it, example of having 1 second equaling out to be 1 hour. The techniques requires a large amount of chakra to perform because of its powers. Once inside one cannot leave nor enter until the caster releases it.
Chakra | Stamina Cost: 700 | 455
Hand Seal(s): Clapping of hands, Yelling "Technique’s Name" [0]
Rank: S
Effect: Opponent’s DEX -25% (Per Turn) & Opponent’s Roll (-25%)

1. Water Style - Asakura's Poison Mist
- By leaking posion into the air through their sweat glands. The target will be effected allowing the shinobi to deal with them easier. The thicker the mist becomes the harder is to be seen and have them.
Health | Chakra | Stamina Drain: 25 | 250 | 125
Hand Seal[s]: 2
Rank: ?
Effect: Air Masks [Null] + Player/Enemy Rolls -25% + (1 Action = +10 HP to Effect > -30HP (Per Turn)

2. Wood Style - Asakura Buddha
- The summoning of a great statue, that is a figure of the Asakuras as it appears on a lotus believing to have three stages allowing each one to giving an unique ability to itself. The technique is hard to control at first but allows one to reach higher state of "Enlightenment."
Chakra | Stamina Drain: 400 | 200 < - Upkeep = Varies on Stage
Hand Seal[s]: 4
Rank: ?
Damage | Effect: Varies on Version being used | -1 Action = Switching Stance [Starts in Zazou]
Version:
Zazou - "Sitting" 10 x CD = DMG Blocked | +100 Chakra & Stamina Drain = Upkeep
Ryuuzou - "Standing" 20 x CD = DMG | +200 Chakra & Stamina Drain = Upkeep
Hankazou - "Half - Leg Pose" 15 x CD = Bind STR | +150 Chakra & Stamina Drain = Upkeep

2. + - Asakura Rei Rou Kekkei: Morning Storehouse Spirit Prison Barrier - >
> With a single hand seal, a sphere is generated around the caster. Forming a very reddish color barrier that shields one from damage and effects. This shield is known to be an absolute defense because of its powers. Though its trade as one must give up movement in order to perform the technique and keep up the barrier.
+ Chakra & Stamina Cost: 450 & 338
+ Type: Defensive
+ Hand Seal(s) + Rank: 1 + "?"
+ Effect: Blocks DMG = 75% SE & (Liquid, Gas, and Plasma) Effects Negated & Levitation (Able to Hover)
+ Drawback: Upkeep = Costs x1.25

3. + - Toki Kamui Asakura Rinbo - Time Deity's Morning Storehouse Limbo - >
+ As Asakura Rinbo was a dimension in which it does not have time making it incomplete, then Toki Kamui Kokudo was a small dimension in which it does not have space making it incomplete. Now the two halves are jointed together creating the finalized version of the technique. One that has time and space in place. The powers are so greatly increased and finalized that the technique is considered a Kinjutsu because of its overwhelming effects. Once one has entered they may not come back alive the longer they stay within the more dangers it holds.
+ Chakra & Stamina Cost: 625 & 470
+ Type: Supplementary
+ Hand Seal(s) + Rank: Verbal Command, "My Lord" + "?"
+ Effect: Opponent DEX /2 (Per Turn / Max:4) & Player/Enemy Rolls /2
+ Requirement & Restriction: Must know, Asakura Rinbo & Toki Kamui Kokudo
+Creator: Asakura Grave

5. + - Medical Ninjutsu - Heavenly Rejuvenation - >
+ The powers of this medical ninjutsu speeds up the cells to grow and recover the human body but also helps giving life back while in battle. It was created for the medical corps. The user is covered in a blinding light as their body is healed and restored though the cost is great it will increase by 25% each use.
+ Chakra & Stamina Cost: 600 & 390 (Active)
+ Type: Supplementary
+ Hand Seal + Rank: - - - + S
+ Effect: (During Battle/Training) - HP x1.50 (Per Turn) + Stress Level -3
+ Drawback: Cost x1.25 (Per Turn Active)
+ Creator: Asakura Grave

1. + - Ten Seibai: Heaven Judgment: T.Lv: 1 (Max: 10) (EXP: 0/500) - >
> By focusing their energy source into the blade, it amplifies it to a degree only to having the swing allow a massive circular release of the energy as it digs into the ground leaving a long line aiming at its target or targets. With that making contact they are surely erased from existence or as some would believe. The technique will get stronger each time it is used.
+ Chakra & Stamina Cost: 500 & 275
+ Type: Offensive
+ Rank: A
+ Damage: DMG = 25% SE (Lv: 5 = +25%) (Lv: 10 = +25%)
+ Level Up: 1 Use = 100 EXP
+ Requirement: Uncommon Blade or higher

2. + - Jigoku Seibai: Hell's Punishment - >
> Seeing the force of energy around a technique, if it greater than one's own chakra levels. They can take the energy and technique reversing it back at them in the form of a crescent release. But it can only be released if the force is greater than one's one energy.
+ Chakra & Stamina Cost: 250 & 88
+ Type: Offensive + Defensive
+ Rank: B
+ Effect: Reflect Enemy's DMG back at them, adding Tenseibai's DMG to the attack. (Roll = Opponent's Roll)
+ Requirement & Restriction: Ten Seibai Lv: 5 & Uncommon Blade or higher & Enemies must have higher Spiritual Energy

3. + - Chikyou Hitoku: Earth's Concealment - >
> When an form of energy is coming at the caster they are able to use the blade to absorb the damage and transfer it into them as energy. However this causes a back fire as the blade will begin to heat up causing damage on to the wielder. Depending on the energy will vary on the damage done.
+ Chakra & Stamina Cost: 210 & 74
+ Type: Defensive + Supplementary
+ Rank: B
+ Effect: DMG Absorb / 10 = Chakra & Stamina Restored & Direct DMG
+ Requirement & Restriction: Rare Blade or Higher & Tenseibai Lv: 8 + Jigokuseibai

4. + - Rinbo Tobari: Limbo Curtain Lv: 1 (Max: 10) (EXP: 0/1250) - >
> Ripping the blade into the air this causes a slice in the sky which sucks anything into nothingness. The power is linked to how Limbo works however when sent there is no escape and can cause instant death if one is below a certain amount of energy. If one can master the technique they may be able to use the final version.
+ Chakra & Stamina Cost: 600 & 210
+ Type: Offensive + Supplementary
+ Rank: S
+ Damage + Effect: 300 & Less than 5% HP = Instant Death (Lv: 5 = +5%) & (Lv: 10 = +5%)
+ Level Up: 1 Use = 250 EXP
+ Requirement & Restriction: Super Rare Blade or Higher & Asakura Limbo (Technique) & Limbo Sphere (Technique)

5. + - Tenjigoku Ouda - >
> Infusing the powers of the wielder the technique shows no mercy when used as it is stronger than the full force of the "Jigoku Seibai" With one mighty swing the burst of energy can destroy and rip anything to pieces leaving only destruction the technique was cast away because of the recoil onto the wielder and until a blade strong enough to handle the power wielder and technique could be forged.
+ Chakra & Stamina Cost: 750 & 488
+ Type: Offensive
+ Rank: "?"
+ Damage: Chakra + Stamina Cost = DMG
+ Drawback: Legendary Blade , Player takes 50% of DMG directly.
+ Requirement & Restriction: Meito Ability [Negates Drawback]

Metsubiju Stylo – Tailed Beast Slayer Style
> This fully mastered form of the Matou Style that was created by Grave. It can be used by those with the powers of a Bijuu. As Grave created Matou for the same reason, however he has noted there could be a few types of users of this style. Those that met the requirements of Matou and Metsubiju Style could even use powerful techniques that allowed understanding of the bijuus and themselves.

+ Pure Gene: Those that have a Bijuu sealed within them, by someone or themselves. Another name is known as “Jinchuriki.”
Requirement: Sealed Bijuu

+ Pseudo Gene: Those that have obtained the powers of a Bijuu through the use of items or experiments by someone or themselves. Another name is known as “Pseudo Jinchuriki.”
Requirement: Implant “Bijuu” Kyuutai

+ Nexus Gene: Those that have obtained and have the powers of a Bijuu sealed within them and use of an item by someone of themselves. Another name is known as “Core Jinchuriki.”
Requirement: Sealed Bijuu + Implant “Bijuu” Kyuutai

Style

Metsubiju (Tailed Beast) Style
- The style designed by Grave Asakura to battle against the Bijuu and Jinchurikis. As this now focuses on the inner powers of the user and forces the bijuu’s power to be wield without any dangerous effects. Though the style allows the use of powerful techniques as well.
+ Type: Passive
+ Limit: Varies on (Mode)
+ Effect: Elements of Bijuu Add to Player. (Creates EX – Slot 1, Etc) + (Modes)
+ Drawback: Character Obtains “Seal of Tsuki” (Can be effected by Genjutsu no matter what.) + (Modes)
+ Requirement & Restrictions: Must have Matou Style Cannot create over 3 Techniques that use Bijuu Element.
+ Creator: Asakura Grave

- Modes & Techniques -

+ MetsuBiju Maho: “Name” - Tailed Beast Mode: “Name”
> The technique allows one to exert chakra to become close to a Jinchuriki that uses a cloak. Its able to overpower a powerful Version 2 Cloak in battle. But the features of the character do not change instead the elements of the tailed beast exert outward wrapping around the character.
+ Effect: (Nexus) Attributes x1.50 & Chakra Cost Halved (Does not work on “X” & Only Ex-Slot Elements)
+ Type: Supplementary
+ Limit: (Pure Gene) 25 Posts & (Pseudo Gene) 30 Posts
+ Requirement: Matou Style (Pure Gene) or Pseudo Cloak (Pseudo Gene)
+ Drawback: Cannot use Jinchuuriki Cloak Forms

+ Metsu FosuBiju: “Name” – Tailed Beast Force Mode: “Name”
> The higher technique unlike its parent, the character’s body changes slightly having their ankles, waist and wrist start to become the element of the bijuu sealed within them. With this the eyes of the character become that of bijuu’s. As they are now beyond that and reached a level were they walk like humans but are bijuus with almost unlimited power. A Pure Gene can use this form with training but a Nexus Gene can use this form willing it without worries of when it will stop.
+ Effect: (Nexus) Attributes x2 & Chakra Cost Halved (Does not work on “X” & Only Ex-Slot Elements)
+ Type: Supplementary
+ Limit: (Pure Gene) 15 Posts & (Nexus Gene) N/a
+ Training Counter: 0/5 (Pure Gene) (+1 Post = 750 Words)
+ Requirement: Matou Style + 2500 Word Training (Pure Gene) or Implant “Bijuu” Kyuutai + Sealing of Bijuu (Nexus Gene)
+ Drawback: Cannot use Jinchuuriki Cloak/Tailed Beast Forms

+ Dexyuarau MetsuBiju Maho: “Name + Name” – Dual Tailed Beast Mode: (Both Names)
> A strange mode that requires one to absorb the powers of another tailed beast to trigger this mode. Once done the character can reuse this mode later on with training. But upon doing this first few times, they will over use their chakra and be left with nothing to fight with it.
+ Effect: (Nexus) Attributes x1.75 & Chakra Cost Halved (Does not work on “X” & Only Ex-Slot Elements) & Obtain 1 Ex-Slot from absorbed Bijuu.
+ Type: Supplementary
+ Drawback: 1st to 3rd Use: Techniques Chakra & Stamina Cost = All but 10 Points & Boost Drops to x1.55 After 3rd use.
+Limit: (Pure Gene) 12 Posts & (Nexus Gene) 12 Posts
+ Requirement: Matou Style & Devil Grip Ability to Absorb
+ Drawback: Cannot use Jinchuuriki Cloak/Tailed Beast Forms
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PostSubject: Re: Asakura Grave - License/Request section   August 28th 2016, 20:13

These techniques were already approved before the update, but wanted to update their effects to suit better need onto the site allowing a fair and controlled techniques instead OP ones.

[+ - Katon – Morning Storehouse Red Scarlet Dragon – Asakura Akaenshokuryu - >]
[> Using the style of the developed for Bijuu control, the casters right arm will grow a strange marking of a dragon with the head going towards the palm. Throwing a fist causes the air to erupt with flames rushing out like a dragon towards the enemy But it leaves a mid scar on the land. The technique is able to reused multiple times in battle unlike its counterpart.]
[+ Chakra & Stamina Cost:] < - [Leave Blank]
[+ Type:] < - [Offensive]
[+ Hand Seal(s) + Rank:] < - [- & ?]
[+ Damage +/or Effect] < - [Katon Control x2 + Burn Battle Effect]
[+ Parent Jutsu:] < - [N/A]
[+ Creator:] Asakura Grave

[+ - Enton – Morning Storehouse Black Hell Dragon – Asakura Kuronarukuryuu- >]
[> Using the style developed for Bijuu contro, the caster left arm will grow a strange marking of a dragon with the head leading towards the palm. As one releases a powerful punch it erupts the air with a powerful black flamed dragon towards it enemy. However it it continue to draw life from its caster as it burns the air it cuts oxygen from the caster for a while]
[+Health & Chakra & Stamina Cost:] < - [Leave Blank]
[+ Type:] < - [Offensive]
[+ Hand Seal(s) + Rank:] < - [- & ?]
[+ Damage +/or Effect] < - [Enton Control x2 + Burn Battle Effect + Player loses HP equal to Burn (Max) Battle Effect Per Use]
[+ Parent Jutsu:] < - [Morning Storehouse Red Scarlet Dragon – Asakura Akaenshokuryuu]
[+ Creator:] Asakura Grave

[+ - Kouton – Kyukyoku Shirudo – Ultimate Shield - >]
[> Being a carbon based life form, one’s chakra increases the carbon atoms within the body causing them to take a steel/iron color mix this gives them a great striking power but also a powerful defensive as well. Due to the change it allows the user to actually wear it a suit of armor but as skin causing no lack for speed or reflexes.]
[+ Chakra & Stamina Cost:] < - [Leave Blank]
[+ Type:] < - [Supplementary]
[+ Hand Seal(s) + Rank:] < - [0 + B]
[+ Damage +/or Effect] < - [Melee DMG x1.15 & Endurance x1.25]
[+ Parent Jutsu:] < - [N/A]
[+ Creator:] Asakura Grave

[+ - Kouton – Hiraishin – Lightning Rod - >]
[> Using the ability of chakra absorption with the effect of a metal, the rod can be fired into anything as it continues to help ground the powers of Raiton. Causing them to lose power becoming useless in battle.]
[+ Chakra & Stamina Cost:] < - [Leave Blank]
[+ Type:] < - [Supplementary]
[+ Hand Seal(s) + Rank:] < - [3 + C]
[+ Damage +/or Effect] < - [Raiton Techniques Damage/Effect Nulled]
[+ Parent Jutsu:] < - [N/A]
[+ Creator:] Asakura Grave

[+ - Mokuton – Buranchi Jaberin – Branch Javelin - >]
[> Chakra molds into a large wooden spear for the caster to throw launching it into targets. After making contact the caster can use a hand seal causing the wooden spear to branch outward causing heavier damage from within.]
[+ Chakra & Stamina Cost:] < - [Leave Blank]
[+ Type:] < - [Offensive]
[+ Hand Seal(s) + Rank:] < - [1 + D]
[+ Damage +/or Effect] < - [100 + (Release = x.25 HP done)]
[+ Parent Jutsu:] < - [N/A]
[+ Creator:] Asakura Grave

[+ - Ranton – Nioi - Aura - >]
[> Creating and focusing chakra outwards of the body ranton will wrap around his caster given a light thin glow around the body. This helps screen off damage and side effects from Ranton techniques as they would reflect off from the aura.]
[+ Chakra & Stamina Cost:] < - [Leave Blank]
[+ Type:] < - [Supplementary]
[+ Hand Seal(s) + Rank:] < - [1 + E]
[+ Damage +/or Effect] < - [Negates Ranton Damage/Effect]
[+ Parent Jutsu:] < - [Raiton – Lightning Armor & Asakura Lightning Armor]
[+ Creator:] Asakura Grave

[+ - Ranton – Rasensori YoYo – Spiral Razor YoYo - >]
[> Focusing Raiton & Suiton around the sphere, Rasengan. The water splashes into a thin layer as its charged by the raiton effect. As it seems to created a thin disc around the orb. As its released its guided towards its target by the caster with a thin line like a string to the casters hand. Upon which it cuts through anything releasing a powerful pitch sound that causes pain to anyone that hears it coming. Even the player is effect by the pitch once created. It continues to home on to its target until either stopped or destroyed as it uses water to continue to track.]
[+ Chakra & Stamina Cost:] < - [Leave Blank]
[+ Type:] < - [Offensive]
[+ Hand Seal(s) + Rank:] < - [0 + ?]
[+ Damage +/or Effect] < - [350 / Rolls Halved on Player + Target + Evading = +2 Pts higher than Player’s]
[+ Parent Jutsu:] < - [Rasengan]
[+ Creator:] Asakura Grave
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PostSubject: Re: Asakura Grave - License/Request section   October 2nd 2016, 22:47

Quote :
License Registration Form

Request for Manager Interaction:
 

Jutsu Creation:
 

Item Creation:
 
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PostSubject: Re: Asakura Grave - License/Request section   April 30th 2017, 15:09

Due to missing information I have remade Jouten.

Old Information 3. Inventor Name | Invention Name: Asakura Grave | "Jouten"
Description: The blade of pure white, as pure as its name says, "Jouten" [The Supreme Being] The blade is not meant to be strong but allow its wielder to deal damage based upon the powers of the Deities themselves.
Effect: Sansai Seal Placed
Creation Cost | Materials: 2,032,000 | x40 Spirium Ingots + x1 Diamond
Ryo: 4,064,000 [Limit: 1]

New Information Blacksmith Name | Forge Recipe: Asakura Grave | "Jouten"
Description: A newly formed blade reforged with its beauty shining brighter than before. The blade shines brightly with the stainless steel. But also hums from the energy of one's own spirit. Its a blade meant to be strong based up one's own soul nothing more.
Effect:Sansai Seal Placed
Creation Cost: x4 Spirium Ingots + x1 Diamond
Ryo Cost: 1,508,400

Jouten Blade DMG: +15% Base DMG + 20% from Ingots = 35% DMG
P.Effect:+6 unless stack (+24 DEX)
Refund amount: +2,555,600 Ryo
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PostSubject: Re: Asakura Grave - License/Request section   April 30th 2017, 15:20

Sage mode abilities and Sage Mode techniques are allowed. The costs for them will be the base of their original forms by with a 15% increase to them. They will also follow the upkeep ruling and have the same increase to them by 15% as well.

Jouten blade is good as each ingot does stack for P.Effect until further reviews.


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PostSubject: Re: Asakura Grave - License/Request section   May 20th 2017, 11:19

Completely Revamped my blade to suit for the site.

Jouten (Finalized after years)
- The holy sword created by Grave Asakura.
+ Effect: Sansai Seal (Personal)
+ Damage & P.Effect: 30% + 12 STR + Sunder
+ Materials used x2 Spiritium + x1 Diamond.
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PostSubject: Re: Asakura Grave - License/Request section   May 20th 2017, 22:42

Mangekyou Sharingan Technique for Tsukiyomi.

Amatsukami - Heavenly Gods
With connections to the heavenly gods, the flames of Amaterasu and the shape of the moon from Tsukiyomi appear hovering above. As the flames spiral they engage onto the target firing at great speeds like spears at the target flooding the radius in darkness.
+ Chakra & Stamina Cost: 350 & 263
+ Eternal Darkness Cost: -2 ED
+ Type: Offensive
+ Hand Seal[s] + Rank: 1 & [?]
+ Damage: 265
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PostSubject: Re: Asakura Grave - License/Request section   May 20th 2017, 23:45

I approved. I assume this is a Hi-jutsu, so please remove the AP necessary for ? rank jutsu

Your jutsu is approved.


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PostSubject: Re: Asakura Grave - License/Request section   May 21st 2017, 08:39

AP is but this is a free one like how Sage Mode does it, cause of the Mangekyou so it will not cost this time.
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PostSubject: Re: Asakura Grave - License/Request section   May 21st 2017, 08:40

.... i don't think this can be free. No jutsu, unless Sage Mode hijutsu or a free Jinchuriki jutsu (1) is free. I believe this requires AP regardless. Please explain.


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PostSubject: Re: Asakura Grave - License/Request section   May 21st 2017, 08:51

My mistake, you do get a free custom jutsu. I dub thee approved.


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PostSubject: Re: Asakura Grave - License/Request section   May 25th 2017, 18:58

Awaken Double Mangekyou Ability. (Hijutsu) for Tsukiyomi.

Takamagahara - (Heaven at the Time of Creation)
A genjutsu that pushes the illusion to everyone within eye sight of the caster. Upon which everyone's transported into encasement of the reailty of the caster's heart. From which 2 rules, or laws are followed. Because of the strain it cannot last too long.
+ Chakra & Stamina Cost: 450 & 338
+ Eternal Darkness Cost: -3 ED
+ Type: Supplementary
+ Hand Seal[s] + Rank: 0 + [?]
+ Effect: Targets + Players are within a "Egg of Reality" (3 Turns) + 2 Effects can be choosen from the liste below. + Mind Guage -75% If Target's HP drop to 0 from within the world. (Otherwise they are safe.)

[List]
+ Field is covered with One-Handed Weapons of varies shapes and sizes that do damage of 50. (In Caster's Hand)
+ Time is slowed down causing DEX and Rolls to decrease by 25% (x.25) (Effects both Parties)
+ A Field is created giving a Battle Effect of [Burn or Poison] [Lv2 Effects] (Effects both Parties)
+ Chakra of any form cannot be used here. (Effects both Parties)

*What is an Egg of Reality, its a term I made giving the shape that is taken while those within do battle from within it. If one was not caught within the eyesight they are not within the Egg of Reality and those that were are protected from outside attacks."
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PostSubject: Re: Asakura Grave - License/Request section   May 25th 2017, 20:30

Hmm....

Advantages
- Player gets more than 1 target.
- Player gets choices of 2 Effects listed on the list I see. (Which only 1 benefits the player.)
- Player is also protected from outside damage.
- Suits the battlefield of the Player and/or Enemies they face.

Disadvantages
- Chakra & Stamina Cost (Which is normal)
- ED Cost is up'd by 1 higher than Amaterasu and Tsukiyomi and 1 point shy close to Susanoo.
- Target's cannot be targets for outside damage.
- List of choice could suit the Enemies, causing backlash.
- Enemy do not take any mind damage if they do not hit 0 HP.
- Lasts only 3 Turns which recasting would (Burn Chakra, Stamina and cost another -3 EDs.
- Player is targeted by three of their choices for 2 effects.

Out of all of it honestly, the enemy gets an upper hand in these technique more than the player. As they can create a world for themselves that suits them but that leaves a lot of variables to happen.

If one is good at Taijutsu then Option 4 would be pointless cause they would not have to worry about the use of chakra. Then Options 2 and 3 still effect the enemy but also effects the player which is a null on the point of it honestly. Then Option 1, okay that gives a straight +1 on the player cause only in their hands to the on-handed weapons work not for the enemies.

So let's see...no.....Grave I have seen better work than this I'm not going to allow it only because of how much of a disadvantage it places not on the Enemy but on the Player, its one-sided in all honesty. If you really want this then fine, but if not I suggest fixing it.


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PostSubject: Re: Asakura Grave - License/Request section   May 28th 2017, 23:03

Takamagahara - (Plain of High Heaven)
> A powerful illusionary technique that captures its targets different than most. As it effects the body not the mind causing them freeze unable to strike the target as though they are a being of high royalty. The illusion can be casted without having to make any eye contact also triggers upon physical contact, but the Mangekyou Sharingan must be activated.
+ Chakra & Stamina Cost: 350 & 263
+ Eternal Darkness Cost: -2 ED
+ Type: Supplementary + Contact/Visual
+ Hand Seal[s] + Rank: 0 + [?]
+ Effect: Targets unable to move for 3 Turn[s] + N. Atttributes -25% when captured.

I've completely re-done the technique to something better, because of this I have also worked on fixing some of my other techniques for Tsukiyomi to help with the site a bit more take a look below.

V

+ - Shadow Reflection Style - > <- Old Version
> The reflexes that perform this style are increased allowing the user to seem to vanish only to reappear at the last minute.
+ Cost: -1 Actions (Activate)
+ Type: Active + Supplementary
+ Limit: 3
+ Effect: Unlock Kenjutsu “Shadow Blade Techniques” + 1 Action = Direct DMG (Shadow Blade Technique Only)
+ Creator: Uchiha Tsukiyomi

+ - Shadow Slayer Reflection Style - > New Version
- The style allows an increased reactionary timing allowing them to within the mist of their own shadow reappearing to catching their target off guard.
+ Cost: -1 Actions (Activate)
+ Type: Active + Supplementary
+ Limit: 3
+ Effect: Unlock Kenjutsu “Shadow Slayer Techniques” + Enemies Dmg is halved
+ Creator: Uchiha Tsukiyomi

Reason: Due to the merging of their shadow in a way the Enemies will have a harder time making full contact to them. But allows some but not all the damage to be escaped.

These were approved before but seemed to never have been added, but I wish to update and change them to work with the system of the site.

Old Version:
 

New Version:
 


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PostSubject: Re: Asakura Grave - License/Request section   May 28th 2017, 23:09

If you are gonna use sight and sensation please put that as part of requirements or 'Contact type" for jutsu, please?

Or rather specify the senses it MUST revolve to cast by then.


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PostSubject: Re: Asakura Grave - License/Request section   May 29th 2017, 18:27

Getting better at reviewing over jutsus very nice Enjin.


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PostSubject: Re: Asakura Grave - License/Request section   May 30th 2017, 18:40

As metioned before for your Takamagahara - (Plain of High Heaven), i need a clearer description if this is physical paralysis or a sleep state. Please specify that. The contact type is a good touch. so that works.

Shadow Style Reflection: The new style that halfs all damage is a bit OP for a style. I would make it that you can half the damage of one enemy attack per the limit used. Basically use the styles effect for one reaction. That is what I suggest please. Otherwise if you want a full defense thing, either increase your End or reduce damage reduced.

Rofl, i almost confused the old versions for the new versions.

+ - Kage Bureudo Kufu (Shadow Blade Fear) - >: Im not sure if you can pay for it once and have it remain with the style. Will you recast it each time you renew the style right?

Kage Bureudo Hen'i (Shadow Blade Displacement) - > I assume by this remake you are performing one action or the other. If so, this is approved.

+ - Kage Suigetsu Bureudo - Shadow Slayer Water Moon Blade - > : Is this the exact same jutsu thrown back at the enemy, or is it the damage and value of enemy jutsu back at them? I need that clarified.

+ - Kage Yorunotobari Bureudo - Shadow Slayer Veil of Darkness Blade: Im confused. For a simple Combo 7 attack, do you intend to pay chakra for this or just use pure physical/stamina force? Please elaborate on this one. its your choice there.


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PostSubject: Re: Asakura Grave - License/Request section   June 5th 2017, 20:21

Takamagahara uses the same logic as Tsukiyomi, its not truly a stun nor paralyze As tsukiyomi does the same effect as Takamagahara. Its just stated it attacks the body and not the mind as a since I do not enter the mind and completely destroy the mind gauge.

The style would actually benefit as not even being OP for its effect, because of it lowering one's damage but not total damage for said attacks. Even more so the Style itself would be even more OP if were to do with 1 action per Limit I have for the style.

It also is not a style that helps improves one defense its more so helping with one's stealth. Which is why I have it list why it does the half damaged taken from attacks. Due to it taking a beating from attacks would seem of an issue I could still show you flaws to the style and its techniques that would seem highly unlikely. If you'd like I can show you in a test bout?

Fear + Displacement -
+ Are paid at the activation of the Style, as well displacement is either or for the action or reaction.

Water Moon -
+ "Nullify & Reflects Jutsus Chakra back at Target | DMG = Chakra Cost" Its the chakra of the jutsu that is being cast at said player. SO if rasengan was coming at me and I used water moon, then 300 CC would be damage without formula or however much chakra Rasengan takes as its cost.

Shadow Slayer Veil of Darkness Blade -
+ It takes both chakra and stamina to perform.
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PostSubject: Re: Asakura Grave - License/Request section   June 6th 2017, 00:14

Takamagahara --- but its still a genjutsu right? it affects the nervous system? I still need to know if the target is conscious or unconscious through it please.

As for reflection style-- id make the damage debuff 25%. 50 % is too high. Im sorry but for a style without any kind of cost or renew, its too strong.

Fear and Displacement, you will have to recast it wheneve you redo the style. That i am afraid I can't flexable with. Displacement i can't allow "(Stays Active with Style)" You must pay each time to use. Sorry

Water Moon-- that doesn't help me. I mean if someone uses a Katon jutsu against you, and you reflect it, is the jutsu still katon or do you just do damage equal to the jutsu's value?



Shadow Slayer Veil of Darkness Blade - Okay, Approved


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PostSubject: Re: Asakura Grave - License/Request section   June 6th 2017, 17:53

Stepping in for a bit,

Grave & Enjin

- Tsukiyomi does not state rather the target is, conscious or unconscious through it. As for the 3 posts they are unable to its to show what is happening within the 3 seconds. For both parties to witness what is happening or being performed. Also the technique is attacking the mind to which it is damaging the body in a mental state to cause them to fall into a coma like state.

- Takamagahara does not state rather the target is, conscious or unconscious through it also. Because the technique is striking the body its given the illusion to the mind to make it seem like fear is taking over them. The said Target could still move to another target just not the one that placed the technique on them. Could be best be like being intimidated by someone, you know you are strong but the person gives you the pressure or feeling they could overpower you instantly.

To Grave: The technique can be allowed but change the effect that they said target cannot move/attack at "Player." Because of this "Feeling" they are around someone royalty.

To Enjin: Not all Genjutsu will cause the player to say if its a conscious or unconscious attack, because during which if someone is unconscious, then the genjutsu would be pointless of placing someone in an illusion as they are out cold. So it would mean they are always conscious unless saying that it attacks them in their dreams. Prime example, Orochimaru's genjutsu pills, it only worked when unconscious though the target became conscious during a battle.

2. The Style as said by Enjin is correct lower its effects from 50% to 25%.

3. Fear and Displacement, Enjin are good the way they are because of several reasons.

Fear:
Advantage wise: Like displacement he'd get a bonus to allowing him to evade techniques a bit easier based upon the enemies rolls. However that does not mean he'll be able to dodge them.

Disadvantage wise: He must have 10% more chakra than said target no matter what to even trigger the effect of the technique. So if he does not paying for the technique would be pointless and paying before hand while the target is still strong in chakra would be a waste.

Displacement:
Advantage wise: Grave only get -1 Action to be Direct Damage. This gives him a max of 3 Actions, This can also be said for the Reaction part to evading Damage. He's using the technique that even Hayabusa has to allow him to evade damage and strike on that said turn. Catching him off guard the only difference the technique cannot be used unless in the style and if he triggers with the style.

Disadvantage wise: For 3 turns a total of 9 Actions could be direct damage, but could all miss if the player uses an evading technique during every one of those, thus causing him to burn Chakra plus Stamina to which even if he were to trigger the Style it would still be wasting more chakra and stamina to perform that said technique. The only +1 to this just allowing him to use the technique as a reactionary dodge like Hayabusa but only within the style after which he may not have to dodge. But again even if he does perform this technique he needs the style + the technique which would still cost him.

Water Moon
Grave: Its confusing a little but because I see what your aim was at, it was bouncing chakra that was paid back at the target. BUT like Enjin said does it mean the chakra coming back is an Element based if element is used? From what the old version shows that is a no. As you are just using Chakra in general to strike back. Also with that change it from saying Nin + Gen jutsus because of the fact one Jutsus could mean everything including Taijutsu.

There you go guys I hoped that helped you both out in understanding a little of how do deal with each other's techniques more.


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PostSubject: Re: Asakura Grave - License/Request section   June 6th 2017, 18:21

Understood, and I will get started on that as well for revamping of those techniques that are mentioned.
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PostSubject: Re: Asakura Grave - License/Request section   June 6th 2017, 19:02

Im cool about fear and displacement then. but my perspective it seemed like a no go.


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PostSubject: Re: Asakura Grave - License/Request section   June 6th 2017, 19:49

Takamagahara - (Plain of High Heaven)
> A powerful illusionary technique that captures its targets different than most. As it effects the body not the mind causing them freeze unable to strike the target as though they are a being of high royalty. The illusion can be casted without having to make any eye contact also triggers upon physical contact, but the Mangekyou Sharingan must be activated.
+ Chakra & Stamina Cost: 350 & 263
+ Eternal Darkness Cost: -2 ED
+ Type: Supplementary + Contact/Visual
+ Hand Seal[s] + Rank: 0 + [?]
+ Effect: Targets unable to move/attack "Player" for 3 Turn[s] + N. Attributes -25% when captured.

+ - Shadow Slayer Reflection Style - > New Version
- The style allows an increased reactionary timing allowing them to within the mist of their own shadow reappearing to catching their target off guard.
+ Cost: -1 Actions (Activate)
+ Type: Active + Supplementary
+ Limit: 3
+ Effect: Unlock Kenjutsu “Shadow Slayer Techniques” + Enemies DMG -25%
+ Creator: Uchiha Tsukiyomi
Fixed, all good now?
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PostSubject: Re: Asakura Grave - License/Request section   June 7th 2017, 17:39

Both look fine to me so I'll give them them my stamp but the remaining has to still be with Enjin on them. As he started the review.


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PostSubject: Re: Asakura Grave - License/Request section   June 7th 2017, 17:39

I approve of both. Ty for putting up with my questions. I mean i admit Genjutsu is my least favorite topic to analyze. But yeah. its good if you think so


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PostSubject: Re: Asakura Grave - License/Request section   June 17th 2017, 12:46

Goseigan - The Eye of Understanding (Understanding Eye)
- This evolution occurs for a small moment in the life span of a Asakura. After which the eye shapes into the form of a seven pointed star. But upon which its powers do not change as its a middle ground for the eye's true form coming.
Effects: n/a
Requirement: Its a mid-evolution its just for show

Tokugan - The Eye of Rebirth (Rebirth Eye)
- The true evolution of the Godougan, a legend among the Asakura Clan, it was said the eye can only be born from the one that completes the ritual of rebirth, to which one that has become "enlighten must come to understanding and be reborn once again." Meaning Upon having the eye of Enlightenment, then coming to understanding of what is truth to the person. They are able to come to morals and accept their new life they are about to create for themselves or reborn into.
Requirements: One must perform a Massacre Mission. (Clan or Family), + Removal of two Abilities [They ability slot permenatly decreases.] Unable to revert back to Godougan.

Desc of eye - The pentagram that formed seven points now shrinks becoming a yin and yang symbol within the pupils as the with the iris turning the opposite color. Each eye has its own abilities, however in order for them to work both eyes are needed if one is destroyed the eye other eye becomes weaker.

Yin - + 2 Elemental Slots (Whenever the Eye is removed it loses this power)

Yang - Able to see movements (x.25 to Enemy Rolls | x1.25% to Player Rolls) (Whenever the Eye is removed it loses this power.

Yin/Yang - Able to mix Yin and Yang Element together. (Requires both eyes to even work.)
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PostSubject: Re: Asakura Grave - License/Request section   June 17th 2017, 13:27

I will say this so everyone knows of it, The rules stated that a Clan cannot of the elements yin/yang mixtures into them. Meaning the clan members cannot start with yin/yang mix at the start like a character starting with Ranton as the example even shows.

This also leads to another of coming close to a Doujutsu the Rinnegan, its powers cannot not be truly copied into another clan. As showing in Grave's case he's using the Rinnegan's elemental slot and Mix together. The only thing about it is this as to why I allow it.

If either eye is missing, destroyed or w/e ever the case may be. They lose the ability to mix also loss of its own ability. So within the rules Grave is able to do this and possible to create the clan to do this as well as these are good examples to show one's way of battling against the site in a way.

At the same time Rinnegan keeps its abilities even if the user loses 1 eye. So again this close to the powers of a Rinnegan but its not able to come close to the powers of the Rinnegan only based upon elements.

So this is APPROVED


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PostSubject: Re: Asakura Grave - License/Request section   June 20th 2017, 19:18

New Element, I have finally finished it the study to make Grave completely unique to the site and make something that everyone can use but...only after training with Grave.

With the combinations of Katon + Fuuton + Doton, we have Dust element from which comes in any third dimensional shapes (Cone, Cube or Sphere) But it does not stay after it is used...until now.

With that combination with adding one more...Suiton now it can form into other shapes instantly like the T.S.B and using the floating ability of Scorching being Katon + Fuuton, these will be able to hover, then with Doton it gives it matter and able to hold its form and Suiton allowing it to freely change its form and hold it because of Doton.

I give you...Jiitaiton - Matter Style!

it will be a Kekkei Genkai only to which Grave has finally unlocked for himself to and the new clan that is to be coming soon.
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PostSubject: Re: Asakura Grave - License/Request section   June 23rd 2017, 23:36

Quote :
License Registration Form

Request for Manager Interaction:
 

Jutsu Creation:
 

Item Creation:
 


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PostSubject: Re: Asakura Grave - License/Request section   June 25th 2017, 02:29

All techniques are good and are APPROVED


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