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 C. Ability Guide

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PostSubject: C. Ability Guide   February 20th 2011, 03:59

> – Abilities – <

> Those that are born to have talent or able to gain it through means of learning of control. Customize the character to suit the needs for battle. Be unique and go outside the box become something others will fear or rely on. Before gaining make sure abilities from the clan have been added on.

~ Ability Types! ~
> All abilities are broken down into two types, first being "Passive" this means that the ability is always in use. The next type is called, Active the type of ability requires at least 1 action to have the ability trigger.

- Passive: Always active and does not require an Action to trigger.
- Active: Always requires an Action in order to trigger the effect.


~ Heads Up! ~
- Abilities start at Lv 1!

+  Iwa: Land Snatch - >
> Territories are easier for the character to obtain when born in this village.
+ Type: Passive
+ Effect: Territories Words -15%
+ Price: Given at Creation

+ Kiri: Unclean Past - >
> The bonds of love and hate have not changed in the mists.
+ Type: Passive
+ Effect: When facing Kekkei Genkai User All DMG x1.15
+ Restriction: Cannot have a Kekkei Genkai.
+ Price: Given at Creation

+ Konoha: Graceful Leaf - >
> Like a leaf dance a way gracefully to evade taking damage.
+ Type: Passive
+ Effect: +1 Battle Roll
+ Price: Given at Creation

+ Kuma: Thundering Force - >
> Training is set to be hard, but push through to continue onward with strength.
+ Type: Passive
+ Effect: Training Point +1
+ Restriction: Cannot be combined with "Pushing the Limit"
+ Price: Given at Creation

+ Suna: Settling Jobs - >
> Jobs are meant to be kept in order to move forward in life.
+ Type: Passive
+ Effect: Total Job Earnings x1.15 during Payday.
+ Price: Given at Creation

+ - Rat - >
> Small and able to escape tight binds.
+ Type: Passive
+ Effect: Binds/Stuns weaken by 1 Turn
+ Obtain: Month = January

+ - Ox - >
> Force is something to have in need of showing off.
+ Type: Passive
+ Effect: STR +5 at Birth
+ Obtain: Month = February

+ - Tiger - >
> Getting ready to strike the thing that you keep your eye on the most.
+ Type: Passive
+ Effect: +1 Battle Roll
+ Obtain: Month = March

+ - Rabbit - >
> Quickly racing to get from one point to the other is what you see in life.
+ Type: Passive
+ Effect: DEX +5 at Birth
+ Obtain: Month = April

+ - Dragon - >
> Seeming a beast this great allows one to feel special
+ Type: Passive
+ Effect:: Katon DMG increase +.15% (Once every 2 weeks)
+ Obtain: Month = May

+ - Snake - >
> Sneak around allowing yourself to hide is something only the slither of shadows.
+ Type: Passive
+ Effect: -1 Battle Roll (Opponent’s Turn)
+ Obtain: Month = June

+ - Horse - >
> Show strong health nothing can bring you down.
+ Type: Passive
+ Effect: Unaffected by abnormal status [Once a Week]
+ Obtain: Month = July

+ - Goat/Sheep - >
> Hardheaded is something you are good at now continuing showing your defensive side.
+ Type: Passive
+ Effect: END +5 at Birth
+ Obtain: Month = August

+ - Monkey - >
> Clown around only to evade or strike back this is a choice you have to make.
+ Type: Active
+ Effect: +1 Battle Roll [Last 2 Turns]
+ Obtain: Month = September

+ - Rooster - >
> Show your brains as you know when the right time to awaken is during early mornings.
+ Type: Passive
+ Effect: INT +5 at Birth
+ Obtain: Month = October

+ - Dog - >
> Long life is something the canine beast have in store for them.
+ Type: Active
+ Effect: HP never falls below 0 (3 Turns) (Every 2 Weeks)
+ Obtain: Month = November

+ - Pig - >
> Everything that is eaten doesn't seem to effect your health in anyway.
+ Type: Passive
+ Effect: HP +10 at Birth
+ Obtain: Month = December

+ – Chakra Sense Lv: 1 [Max: 10] – >
> Be able to sense one's chakra or chakra of something near you. Anything higher is unable to be sense or felt by any other force.
+ Type: Passive
+ Effect: Sense someone/something's chakra [Max Cap: 6,000]
+ Level Up: -100 Ability Pts = +600 Sense [per lv]
+ Price: Free

+ – Calm Mind – >
> Remain calm under any stressful moment, this will allow one to survive a longer battle.
+ Type: Active
+ Effect: (Nexus) Attributes (x1.15) [During Battle]
+ Limit: 5 Turn[s]
+ Price: Free (Cannot have Dark Mind)

+ – Dark Mind – >
> Unable to remain calm in battle, one stress turns for the worse as living is the key in battle.
+ Type: Active
+ Effect: (Nexus) Attributes (x1.15) [During Battle]
+ Limit: 5 Turn[s]
+ Price: Free (Cannot have Calm Mind)

+ – Quick Learner – >
> Learn quickly and take in knowledge faster than others. This helps with trainings and other hard to gain stats.
+ Type: Passive
+ Effect: T.Result (+2) & (Nexus) Attribute INT (+20) [During Battle]
+ Price: Free + Must be Asura Type

+ – Dual Wielder – >
> Wield two weapons instead of one during combat, but this will slow the player down somewhat so be aware.
+ Type: Passive
+ Effect: Wield 2 Weapons & DEX "-X"[X = DMG of wielding 2nd blade (Soul Blades: -150) & During Battle]
+ Price: Free

+ – Skin of Iron – >
> Born of a high level of carbon, one's skin becomes harder than normal.
+ Type: Passive
+ Effect: +45 to END [During Creation]
+ Limit Amount: [3/4]
+ Price: Free

+ – Special One – >
> You are different than the rest, you see yourself as someone that can push beyond the limits of anything.
+ Type: Active
+ Effect: (Nexus) Attributes STR | DEX (x1.15)
+ Limit: 3 Turn[s]
+ Limit Amount: [3/3]
+ Price: Free + Must be Indra Type

+ – Inner Strength – >
> Call forth the remaining energy you have in your body to strike back at your enemies.
+ Type: Active
+ Effect: (Nexus) Attributes STR (x1.15)
+ Limit: 3 Turn[s]
+ Price: Free + Must be Asura/Indra Type

+ – Shinigami's Final Wish – >
> Death is avoided but only till the time runs out, after which the Shinigami will obtain the soul of the fallen one.
+ Type: Active [Until Turn]
+ Effect: HP is pushed to "1" but, after 2 turns HP drops to "-1"
+ Rules: Death happens after battle, or escape.
+ Price: -2000 AP

+ – Heighten Sense [Eyes Lost or Closed] – >
> Losing or taken ones eye sight during battle, this will force the other senses to boost helping in battle.
+ Type: Active
+ Effect: (Nexus) Attribute “____” (x1.15) [During Battle & Works only on 1 (Nexus) Attribute]
+ Rule: Must lose eye sight + Works against "Mist" based techniques that take sight away.
+ Price: -750 AP

+ – Joker's Eyes - Lv: 1 [E] [Max: 5] – >
> One is able to escape low ranked genjutsus, by training their eyesight.
+ Type: Passive
+ Effect: Genjutsu effects Negated. [Based on Lv]
+ Level Up: -250 AP
+ Price: -1000 AP

+ – Vanishing Point – >
> Move quickly vanishing an gaining the upper hand in battle, during this time attack or escape.
+ Type: Active
+ Effect: (Nexus) Attribute DEX (x1.15)| +2 Battle Roll
+ Limit: 2 Turn[s]
+ Rule: Must not get First Turn
+ Price: -1500 AP

+ – Youthful Power – >
> Youth is the way of boosting up for powerful hits.  When having the levels being reached are on a whole different scale.
+ Type: Passive
+ Effect: (Nexus) Attributes (x1.20) [During Battle]
+ Rule: Character Age: 18 or Lower [Min: 12]
+ Price: -500 AP

+ – Chakra Out-burst – >
> Focus chakra into the throat and shout it outward cause an eruption of power.
+ Type: Active
+ Effect: “X” Amount = DMG
+ Rule: Chakra Control = “X” Amount into Outburst
+ Price: 1,500 Ability Pts

+ – Killing Intent – >
> This releases a powerful aura to control the person in some way. It causes fear to enter one's mind appearing as death.
+ Type: Active
+ Effect: (Nexus) Attributes (x1.20) [During Battle]
+ Limit: 3 Turn[s]
+ Rule: Must have over 500 Chakra
+ Price: -750 AP

+ – Pushing Limits – >
> One is allowed to push their body to the next level. Dangers are also increased with this issue as well.
+ Type: Passive
+ Effect: +1 Extra Training | Trained (Nexus) Attribute -25% (x.25) (2 Weeks)
+ Limit: Once 2 Weeks
+ Price: -1750 AP

+ - Akuma Haji - [Devil Grip] - Lv:1 [Max: 5] - >
> An ability that allows one to absorb anyone's chakra.  By touching the target longer they absorb more.
+ Type: Active
+ Effect: Absorb: -25 Chakra or Nature Chakra & -5HP To Trigger
+ Level Up: -500 AP = [+1 Lv = +25 per Lv]
+ Price: -2500 AP

+ – Health Difference Block – >
> Health is important so boost use this effect in dire need.
+ Type: Passive
+ Effect: DMG drops based upon difference between Max HP and Current HP
+ Drawback: Last only for 1 Turn (Can only be used 1 time in battle)
+ Price: -5000 AP

+ – Item – Booster – >
> Getting help in battle to live longer or save others will be useful but with a price.
+ Type: Passive
+ Effect: +25 Item Effects (Only works on stat gained Items)
+ Drawback: Next Turn drop Nexus Attribute by total amount increased.
+ Price: -5000 AP

+ - Critical Hit ReMiX - >
> Damage is known to be pushed to a different level with this, remake how the Critical Hit is performed. Once use this has to recharge before using again.
+ Type: Active
+ Effect: Critical Hits = DMG (x1.20)
+ Drawback: -1 Actions + Can be done 3 times [Per Battle] | Cannot stack with Critical Hit: Ace ReMiX
+ Price: -5000 AP

+ - Dance of Blades - >
> The one to master the final dancing steps of a blade will be able to wield not just "2" but a max of "7" blades. This will decrease one greatly if not careful.
+ Type: Passive + [Takes Dual Wield]
+ Effect: Wield up to 7 Blades & DEX "-X"[X = DMG of wielding blades (Soul Blades: -150) & During Battle]
+ Price: Dual Wielding Ability + 5000 AP

+ - Skin of Steel - >
> The powers of having a metal like body is great, as damage seems to be nothing now.
+ Type: Passive + [Takes Skin of Iron]
+ Effect: (Nexus) Attribute END (x1.15)
+ Price: Skin of Iron Ability + 5000 AP

+ - King's Valor - >
> The King shows great courage even in battle, but it can only be triggered by one that is a leader of something.
+ Type: Active
+ Effect: (Nexus) Attributes STR (x2) [During Battle]
+ Limit: 3 Turns
+ Price: 5000 AP + Joker's Eyes + Gender: Male + Daimyo of Country

+ - Queen's Love ->
> The Queens shows great love to even enemies, but it can only be triggered by one that is married to the king of something.
+ Type: Active
+ Effect: (Nexus) Attribute DEX (x2) [During Battle]
+ Limit: 3 Turns
+ Price; 5000 AP + Joker's Eyes + Gender: Female + Married to Daimyo of Country.

+ - Critical Hit: Ace ReMiX - >
> Damage is done differently and on a different level of powers. Remake how Critical Hit is performed. Once use this has to recharge before using again.
+ Type: Active
+ Effect: Critical Hit = DMG (x1.30)
+ Drawback: Can be done 2 times [Per Battle] + -1 Action
+ Price: -5000 AP + Critical Hit ReMiX

+ - Arms Destroyer - >
> One's power can find the weak point of a weapon and shatter it into pieces with one powerful blow.
+ Type: Passive
+ Effect: Destroy target's equipped Armor, Weapon or Item.
+ Drawback: Only "Same or Lower" grade | Weapon must have high base damage.
+ Price: -8000 AP + Defeat: Specter of Destruction [NPC]

+ - Bounce Back - >
> Used by one that has mastered the Kenshu Style. It allows one to take damage and reverse it back at the enemy.
+ Type: Passive + [Only in Kenshu Style]
+ Effect: Return 25% Max Damage back at Opponent
+ Sp. Effect: Return 50% Max Damage back at Opponent: -2 Actions instead of one
+ Price: Learn Kenshu Style

+ - Edo Tensai's Power - >
> Being brought back from the dead, that means now following the caster's orders is absolute. The mind of the summoned is still able to speak freely.
+ Type: Passive + [Only Edo Tensai]
+ Effect: Hitting "0/ -1" Does not KO/Kill & Recover 50% MAX HP Start of Turn & Unlimited Energies [Excludes Nature]
+ Restriction: Hitting "0/-1" Stunned for 2 Turns
+ Price: Technique - [Kuchiyose: Edo Tensai]

+ – Element Mix – >
> Mix one or two elements together creating a new and powerful element that cannot be beaten by normal means.
+ Type: Passive
+ Effect: Can fuse Element[s]
+ Price: 1500 Word of Training by one with Mixing Ability. [Must be PC]

+ - Life Damage - >
> Armors, weapons or any equipment created with a Black Diamond contains some evil within it. As it will try and devour life energy.
+ Type: Passive
+ Effect: -10 HP when used [Per Turn]
+ Price: Black Diamond made Items

+ - Satori (Not related to Mibu Clan's) - >
> The powers allows one to be able to see into the heart of others. But only for a limited of time.
+ Type: Active
+ Effect: +2 Battle Rolls
+ Price: Sword of Kami: Yomi

+ - Sunder – >
> This ability will cause armor, weapon and/or tools to weaken after the impact. As everything has a weakness it takes one with a skill to find and see the weakness.
+ Type: Passive
+ Effect: Roll Sunder Dice: "-X" DMG or Effect base upon [Roll x10%] + All Effects & Special Effects negated.
+ Price: Black Diamond or Diamond made Items

+ - Meito - >
> This ability is given to a blade, this causes the blade to never become dull leaving it unable to lose its sharpness no matter what.
+ Type: Passive
+ Effect: Sunder Negated  + Rarity: Legendary
+ Price: Custom Sword + 50 Battles

+ - Water Motion - >
> The flow of water, its able to bend, reconstruct and move in ways nobody would dream of doing. Now the body has learned to tap into the power. But only by going through a harsh training.
+ Type: Passive
+ Effect: Opponent (DMG & Rolls) /2 + (+1) Reaction Gauge (1 Turn)
+ Price: Complete Fluid of Motion Quest - (Ot)
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C. Ability Guide
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